Aug 01, 2006, 10:48 PM // 22:48
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#1
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Academy Page
Join Date: May 2006
Location: Brighton, England
Guild: The Imperial Guards Elite
Profession: A/Me
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Assassins and Ritualists
Hey guys, I know that there are 300 new skills coming up in Nightfall, and I am sure that there will be new skills for the 6 core professions. But will there be any new skills for assassins and ritualrists? As they are unique professions in factions, and not in nightfall. I am sure that you cannot create Assassins and rit in nightfall from the beginning, but you can bring the 2 proffessions from factions to nightfall, but I’m not sure will there be any new weapons, armour and skills for those 2 classes in Elona, the land of Nightfall. Any ideas?
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Aug 01, 2006, 11:49 PM // 23:49
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#2
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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All indications are that no, these classes will not get any new skills or armor in Nightfall, but in the end no one really knows (it's just speculation based on how Prophecies/Factions was implemented).
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Aug 01, 2006, 11:52 PM // 23:52
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#3
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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I don't belive there will be any new skills/armour/weapons for sins or rits in nightfall and that they ARE unique to factions. I do belive that you will be able to play them however in nightfall.
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Aug 02, 2006, 12:20 AM // 00:20
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#4
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Spike
I don't belive there will be any new skills/armour/weapons for sins or rits in nightfall and that they ARE unique to factions. I do belive that you will be able to play them however in nightfall.
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You will be able to play them, but armor etc is unlikely given that if you just own factions you can access every area that has armor / skills for your ritualist/assassin without the need for any other expansion (cantha and uw/fow). Furthermore, it's unlikely for more to be added for them in Nightfall due to the fact that this would turn into an ever increasing workload for the devs who already have to come up with new and renamed skills for Nightfall for the core professions as well as completely new skills for the new classes. Imagine what it would be like if they added new skills for every new class in every subsequent chapter, 5 chapters down the road, they'd need 6 months to a year just to do the skills alone.
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Aug 02, 2006, 12:35 AM // 00:35
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#5
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Judging from the fact that you can't buy armor, weapons, or skills for assassins or ritualist in Tyria, I'm rather sure that there will be nothing for them in Elona.
Just think. Do daggers or staffs with ritualist mods drop ANYWHERE in Tyria? No. Will you find armor with runes for assassins or ritualists in Tyria? No.(?)
Add to that the fact that assassins and Ritualists have no Core skills, and you can clearly see that they are Factions only.
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Aug 02, 2006, 02:04 AM // 02:04
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#6
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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yea but wont they get a little help? i mean the ritulist channeling attribute just is horrible for doing what its supposed to do ( dmg or maybe even hurt something) and the ritulist restoration could use a little help to make them more able to fill in for monks ( god knows this game needs antoher healing class for pugs)
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Aug 02, 2006, 02:34 AM // 02:34
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#7
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Curse You
Judging from the fact that you can't buy armor, weapons, or skills for assassins or ritualist in Tyria, I'm rather sure that there will be nothing for them in Elona.
Just think. Do daggers or staffs with ritualist mods drop ANYWHERE in Tyria? No. Will you find armor with runes for assassins or ritualists in Tyria? No.(?)
Add to that the fact that assassins and Ritualists have no Core skills, and you can clearly see that they are Factions only.
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thats because factions came out after, and we all know anet is to lazy to update tyria with anything good.
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Aug 02, 2006, 03:36 AM // 03:36
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#8
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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They made it clear that new professions will be chapter specific. No new skills, no new content in additional chapters. Only the core profs get the goodies. They are core afterall- shared by all chapters.
Edit:
Most likely skill distribution is the Factions format:
2 new profs 75 skills ea, 15 of which elites
6 core prof 25 new skills ea, 10 of which elites
Total: 300 skills, 90 of which elites
5 duplicate skills for each core prof likely, none of which elite
Last edited by Hella Good; Aug 02, 2006 at 03:39 AM // 03:39..
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Aug 02, 2006, 03:52 AM // 03:52
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#9
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Forge Runner
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I think the way they going to upgrade assassin and ritualist is that they will have another chapter that feature one of these 2 classes with a completely different set of skills (with few duplicate).
Other than that, I am quite a firm believer of, "No, Assassin and Ritualist is faction exclusive, hence no further increase number of skills in Nightfall."
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Aug 02, 2006, 04:17 AM // 04:17
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#10
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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What's the motivation to play a non-core class then? How are assassins and ritualists supposed to compete with the changing game mechanics?
That's like giving someone a Homelands deck from Magic the Gathering, and trying to use it in a Ravnica tournament. The newer cards are simply more powerfull than the older ones (save for some exceptions mind you) but the analogy still applies to Guild Wars in a very big way.
If I had known my assassin would no longer be supported in subsequent chapters, I'd have never made him in the first place. I'm very disappointed in A-net if this turns out to be true.
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Aug 02, 2006, 04:25 AM // 04:25
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#11
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia
Guild: Angels of Cthulhu
Profession: N/
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Assassin players want to spend another chapter of not getting a group in missions? haha... gluttons for punishment... and no, I know Assassins are an effective class in their own right.
Personally, I can't think of any new skills my Ritualist needs really, she does what she does, and does it fairly well... Assassin copped a big delete-o... few days before the character slots came up for sale... damn! hehe.
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Aug 02, 2006, 04:26 AM // 04:26
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#12
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Lion's Arch Merchant
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well I guess there is still the new 2 class as secondary to try out.
But if they don't really work well with the faction classes and even if they do... the faction class will eventually get quite boring without anymore new things for them.
Part of a reason people play online games (besides to interact with people) is that everything is always changing, always something new. Giving us 2 static profession every expansion simply doesn't make much sense.
If anything I would rather get less professions and more support for existing ones.
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Aug 02, 2006, 04:47 AM // 04:47
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#13
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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The game is supposed to be balanced at every point. A task that ANet did admit is becoming more and more challenging with each new release. But basically what they are saying is: the new professions are complete as they are. They belong to only one chapter, whereas the core professions belong to every single chapter. And because they belong to every single chapter and there is only a certain set of shared skills between chapters (the core skills), new skills are introduced in every chapter to "fill in the gaps." Even though 7 chapters down the road the cumulative amount of skills for each core profession would've grown tremendously, the actual amount of skills per chapter per core profession remains constant. Does any of this make sense or did I overcomplicate my explanation? Bottom line: core profs are shared and they get a new look every chapter, non-core profs are chapter specific and complete w/i the limits of the chapter they belong to.
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Aug 02, 2006, 07:20 AM // 07:20
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#14
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Academy Page
Join Date: May 2006
Location: Brighton, England
Guild: The Imperial Guards Elite
Profession: A/Me
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So I am right than, it is UNLIKELY that Assassins and Rituarists receives new skills/armour/weapons. Than whats the point of carrying on playing these 2 proffessions in PVE than... :S Yes, you can play those 2 proffessions in Nightfall, but nothing new for them, I really dont see the point... :S
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Aug 02, 2006, 07:26 AM // 07:26
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#15
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Academy Page
Join Date: May 2006
Location: The Netherlands
Guild: Battle Gods [BG]
Profession: Rt/Me
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bah, i now feel bad giving my assassin and ritualist 15k armors, and buying and capping all skills for rit, being my main char -.-.
im always broke, so now i kind of feel left behind.
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Aug 02, 2006, 07:35 AM // 07:35
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#16
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Hopefully they will be expanded slightly, but if they go the way these posts sound, then they are going to be like "elite" professions from DnD. All the Core classes are rather basic(though ranger is rather unique in its skills), and the Factions and Nightfall seem to be self supportive. Plus it takes a lot more skill (in my opinion) to play an Assassin(therefore elite). Because of their drawbacks and supposed "brokenness" only the best players can play them to the extreme effectiveness.
oh, and by the way the occasional channeling staff does drop now and again in tyria. Haven't seen daggers drop yet, but i'll keep my eyes open.
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Aug 02, 2006, 07:43 AM // 07:43
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#17
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Academy Page
Join Date: May 2006
Location: Brighton, England
Guild: The Imperial Guards Elite
Profession: A/Me
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Yeah same here silethas, I spend 15k on my armours, all black dyed with sup vigor etc, plus spend over 350k on daggers... Kinda pissed off with ANET... lol
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Aug 02, 2006, 09:28 AM // 09:28
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#18
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Sinners amongst Saints
Profession: R/N
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Quote:
Just think. Do daggers or staffs with ritualist mods drop ANYWHERE in Tyria? No. Will you find armor with runes for assassins or ritualists in Tyria? No.(?)
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I've found numerous Raven Staffs dropped my mountain trolls that are based on Ritualist mods. Not sure if this is an bug though.
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Aug 02, 2006, 10:34 AM // 10:34
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#19
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I told you that Assassins and Ritualists would get gimped. They don't have core or any prophecies material, and it'd be short sighted to think Anet is really giving much thought into these games anymore. Copies of skills, only very few added per class because the bulk is added to create small, short jerk off sessions we call the non cores that lure people into buying later to find out they are screwed over. Good thing I didn't make an assassin or ritualist, it's almost like I foresaw this...
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Aug 02, 2006, 12:06 PM // 12:06
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#20
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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Quote:
Originally Posted by Kai Nui
Good thing I didn't make an assassin or ritualist, it's almost like I foresaw this...
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Not really, ANET did say that the two proffesions would be Factions only.. by "only" they also include furture expansions.
I love my PvE Assasin, Im even going to get her FoW armor, and as Nightfall will be giving me three slots, I will no doubt make a pve Paragaon AND Dervish ..
I am taking my assasin through prophecies and will take her through night fall... I like these new chapters, its suddenly given me LOTS to do xD
That is surly not a bad thing given that MMO's advantage over GW is that they are much bigger, with lots more to do.
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